Jan 30, 2008, 01:40 PM // 13:40
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#61
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by The Little Viking
Ok, I think I get it now. Thanks for the graphical explination...more then expected.
I think I will be able to deal with this. nOt so much of a change as I had originally thought.
Once again, thanks.
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There where also many problems in game that arose due to the lack of a Z-axis such as rebirthing people under a bridge places them on top of it, getting stuck in steps, attacking people on top of a bridge from underneath and laying traps underneath to be triggered on top.
It basically meant bridge based levels where buggy, exploitable and therfore could not be implemented as often.
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Jan 30, 2008, 03:38 PM // 15:38
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#62
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Lion's Arch Merchant
Join Date: May 2007
Location: New Mexico
Guild: GWEN
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I expect GW2 to be ultra casual. Thats the direction that Anet has been taking GW1. Its the modern and popular trend in MMO and other video games today. Most players are now "casual" players. Its just good business.
But in regret, not that it matters, thats one of the main or if not "the main" reason i quit playing Guild Wars. One thing i enjoy the most out of every rpg is the pride i take on the developement of my characters. In GW it is so easy to obtain your perfect armor and perfect weapon for your character. There is also no character statistical developement after 20, which can be reached in about 5 hours or less. The economy is meant for the poor and casual. 99% of all GW items sell for less than 100k. Only a small fraction of items are "rare". To most people, this is a good thing. Not for me. I am amazed that i lasted near 2,000 hours on my account. If it wasnt for a friend, i would of probaly quit right after GWEN came out. Reskins are sooo awful and discouraging. I dont consider titles a form of developement either, i do not enjoy titles.
I do understand that in GW2 there will be a huge level cap or "unlimited" level cap. But dont underestimate this thinking. Your probaly wont gain any benefit or stat developement after level 20 again. You might be level 2,399 but you have no developement, stats, skills, that are better then the average lvl 20 nub in GW2. Yea! Unlimited level as a title! arghhhh...
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Jan 30, 2008, 05:21 PM // 17:21
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#63
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Desert Nomad
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Quote:
The reason Guild Wars is STILL SELLING GREAT
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It didn't even meet the total sales figures of Neverwinter Nights or Diablo 2 in nearly 3 years, how can you sit there and says "Still Selling Great" you have no clue as to how it's selling, but, the figures of sales that are coming out do not compare to Neverwinter Nights or Diablo 2's sales in the first TWO years. Go look them up and compare. GW is so far behind it's funny.
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Jan 30, 2008, 05:55 PM // 17:55
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#64
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Academy Page
Join Date: Nov 2006
Location: Netherlands, Berkel-Enschot
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Level Cap to 50.
Title system.
Emote (HA emotes) system.
8v8 pvp pls
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Jan 30, 2008, 06:35 PM // 18:35
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#65
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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Quote:
Originally Posted by Red Sonya
It didn't even meet the total sales figures of Neverwinter Nights or Diablo 2 in nearly 3 years, how can you sit there and says "Still Selling Great" you have no clue as to how it's selling, but, the figures of sales that are coming out do not compare to Neverwinter Nights or Diablo 2's sales in the first TWO years. Go look them up and compare. GW is so far behind it's funny.
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You're right, 4.5 million copies sold is really bad.
Especially when you compare it 2 of the longest running, best selling PC RPG's ever.
Poor ANet, they've only made a measly 225 million off of GW.
Last edited by Zonzai; Jan 30, 2008 at 06:39 PM // 18:39..
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Jan 30, 2008, 08:30 PM // 20:30
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#66
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Zonzai
You're right, 4.5 million copies sold is really bad.
Especially when you compare it 2 of the longest running, best selling PC RPG's ever.
Poor ANet, they've only made a measly 225 million off of GW.
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I think someones just bitter...
I'm deleting my previous post cos its just not worth it
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Jan 30, 2008, 08:34 PM // 20:34
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#67
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Academy Page
Join Date: Dec 2007
Location: England
Guild: Wyvern Priors [WyP]
Profession: R/Rt
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I would be expecting a maybe armour for ranger pets... or pet skills.. so u could give them a skill bar of 4 skills that u could captue from beasts, like twisted fangs in EotN
and also a wide array of pets, ramdom suggestions Toads... Bats...
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Jan 30, 2008, 08:36 PM // 20:36
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#68
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Hall Hero
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Wow, I had no idea Neverwinter Nights had done so well...
That said, as an RPG, Guild Wars is doing pretty good. Can't say the same as an MMO, however.
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Jan 30, 2008, 08:41 PM // 20:41
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#69
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Lion's Arch Merchant
Join Date: May 2005
Location: Canukistan
Guild: The Eyes of Ashtabula [Eyes]
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Skill based levels a-la SWG pre CU.
Leveless.
Blend of instanced and non.
Z axis.
Fast map travel.
Larger skill bar like most MMO's.
100x the character customization currently available at creation.
Not WoW.
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Jan 30, 2008, 09:48 PM // 21:48
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#70
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by The Little Viking
Ok, I think I get it now. Thanks for the graphical explination...more then expected.
I think I will be able to deal with this. nOt so much of a change as I had originally thought.
Once again, thanks.
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It's actually quite a big change, especially if GW2 actually uses the z-axis for things other than jumping and swimming...
ie, Combat while flying, jumping down on top of someone.
But even just jumping and swimming offers a change of tactics, and I never really appreciated the difference until playing WoW.
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Jan 30, 2008, 09:49 PM // 21:49
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#71
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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I want them introduce 80 levels... xD
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Jan 30, 2008, 09:52 PM // 21:52
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#72
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Gattocheese
I do understand that in GW2 there will be a huge level cap or "unlimited" level cap. But dont underestimate this thinking. Your probaly wont gain any benefit or stat developement after level 20 again. You might be level 2,399 but you have no developement, stats, skills, that are better then the average lvl 20 nub in GW2. Yea! Unlimited level as a title! arghhhh...
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No, there will be differences for higher levels or else there would be no reason to mention a sidekick system, or a "flattened" power curve.
(The way I understand it, as you get closer to the level cap, the less power you gain with each level, but you still are getting more powerful, it's never just cosmetic.)
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Jan 30, 2008, 10:15 PM // 22:15
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#73
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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What i would expect to see from a game released in a year or so is...
-Physics engine (functions of gravity, environmental changes, etc.)
With that, the ability to alter the landscape either using weapons of skills to damage or defeat your opponent. Hurling rocks with your mind type stuff, getting struck by lightning, drowning, etc.
-More permanent death penalty/restoration options. Perhaps (just like now) as you kill creatures you work off dp, but that dp stays with you. Maybe even tie it in with how long you log off (rest).
-More diverse skills, but less of them.
-Dynamic zone loading, so it doesn't seem like you are going from one area to the other via a load screen. (think oblivion outdoors movement)
-Dynamic spawns, not the same creature type and groups wandering the zones. (sneak attacks even)
-More elite stuff, stuff that isn't available to everyone, if the casual gamer wants all the goodies then don't be so casual. This can be implemented at the crafting level as well, reshape skins in a modular way so they all don't look and act alike. Staff heads that actually look different for example.
-Much less re-skinning of weapons/armor and far more versatile stat bonuses.
-Elimination of the level system all together. Utilize acquired *buffs* to increase and loose stats. Increase bonus effects based on how much time you do something (fighting, crafting, support, trade). If there are still elements (fire, water, air, death, blood, holy, etc.) then base the stat bonuses on usage of those as well. There could also be unique ways to display those stats. (Auras, special armor changes, markings, hovering icons, etc.)
-Eliminate the class system, choose which direction and buffs you want to gain and have certain inherent bonuses (or detriments) for each race. Also, if you change your direction (ie become more monk like) then you shave attributes off the other direction (never be uber powered). As a character grows it would be much easier to adapt and change. i.e. not being tied to one type of class, but instead to one character.
-As much as we all hate the pug, i think the focus should be on more social interaction. It's really the players that need to assess their social skills, not the game dynamics. Have areas that aren't easy to reach and require a group effort (no instant map travel to them).
We may see a very limited number of these in GW2. Who knows.
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Jan 30, 2008, 11:23 PM // 23:23
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#74
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would expect it to feature a fully lvled 20 starting off char.The same character templates(faces and hair styles) as in GW.The same or mostly armour and weapons skins as GW.This way you can recreate your GW chars in GW2 being cloned.
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Jan 30, 2008, 11:35 PM // 23:35
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#76
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Wilds Pathfinder
Join Date: Mar 2007
Location: Finland
Profession: R/
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The thing I'm hoping GW2 will feature is more character involvement. Or rather that somehow, you the player would feel more immersed in the ingame world and involved in everything your character does. even just having the camera closer to your chara can add to the feeling. Right now I have a lot of characters and can't really feel too involved with any of them. Although I have to say I really enjoy being able to create and have many characters too. What a double edged sword this is. :P
And I hope a lot of good things that worked in GW might still be found in GW2. The way the skills work for example and how you can only take so much along with you in battle. I like it. Some kind of multiplayer interactions would be cool. Like skills and spells that can be comboed with other players.
Also, I would enjoy reading more indepth lore of the GW world as well as a complicated, involving and fascinating storyline. Although I get this is something that propably takes up a lot of resources from the devs and possibly away from other things.
I'm also very comfortable with he current game interface and I find it hard to play other games with cloggy interfaces.
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Jan 31, 2008, 04:03 AM // 04:03
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#78
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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*shrug* you asked.
What I want:
A version of HA that we used to have but balanced regularly and not left to AnyWAY rot.
For GvG to be fun again
Auction House
Instanced play worth playing.
For Anet to maintain their original business model
What I expect:
WvW replaces HA, AB, RA, and TA, everything. Its that and its GvG.
GvG will be played solely by people who obsess about making their female character jump all over the place so they can better see up their dress or 5 year olds playing ogres.
Raids...
Spawn Camping anything of value in persistent areas, griefing of lower level players by higher ranked players with better equipment of different factions
Bi-monthly "feature" releases at best, monthly releases at worst. The BMP decision makes me think Anet is adopting the standard Korean "Free to Play" business model. If you want the game, its free to play and use the servers. if you want to stand a chance at being competitive in PvP or maintaining a respectable level of use in PvE, get ready to shell out RL dough on a regular basis.
The last thing I expect: a mass exodus of GW2 players after they piss a large percentage of their core market off...again.
I doubt I'm getting GW2.
Last edited by Melody Cross; Jan 31, 2008 at 04:09 AM // 04:09..
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Jan 31, 2008, 06:38 AM // 06:38
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#79
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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Quote:
Originally Posted by Nevin
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Those animations are pretty sick.
Funny how all those people were fighting alone though. I think I heard a cricket chirping behind all that lame music.
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Jan 31, 2008, 06:40 AM // 06:40
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#80
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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Quote:
Originally Posted by Bryant Again
Wow, I had no idea Neverwinter Nights had done so well...
That said, as an RPG, Guild Wars is doing pretty good. Can't say the same as an MMO, however.
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Yeah, there's only what 10 expansions for it? It's the age old DAoC make a billion expansions for a dozen people model.
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